First we need to make tokens: incremental token generators like Third Path Iconoclast and Monastery Mentor are the heart of our token production, but we also have burst production like Secure the Wastes and Call the Coppercoats too
Nasty End - Drawing potentially three cards for just two mana is a hard rate to beat
Players of the game will note that it costs Five to play, making it a semi-high cost card to use, but certainly achievable particularly after a few rounds of clever play
[2] After drawing cards, you can alter your opening hand (also known as a mulligan)
After that, we need to find cuts to make room for new additions
Try Coercion, Dark Inquiry, Diplomacy of the Wastes, Doomfall, Memory Leak, Memory Theft, Never Happened, Perish the Thought, Reckoner Shakedown, or Toil of the Invasion, if you just want to pluck a card of your choice out of an opponents hand for three mana