This is a card that seems nearly unbeatable when its played on turn 3 under certain circumstances even if you get to the point where you can play something thats more powerful than it is, he can probably remove whatever that is after 2 turns of being on the battlefield
Y'shtola, Night's Blessed You're forgiven if you forgot that Y'shtola, Night's Blessed has vigilance
This is always a fun way to shake up how you think about the cards youre playing and keeps the game from feeling stale
Since you're often making giant battlefields of creatures, protection is important, and having access to white and blue lets you run protection and counterspells to ensure they stick around
This means on rare occasions it is necessary to correct a place where I have combined two sequences due to an overlap of three
Alesha, Who Laughs at Fate Alesha, Who Laughs at Fate makes it incredibly easy to reanimate small creatures