At its most basic level, a good deck has one or two main attackers, several supporting attackers, and a handful of trainer cards
A Grid Monitor for one player, a Thought Lash for another and an Embargo for the table
At present, TCG Pockets rolodex lists 226 unique cards, whereas the English sets for the tabletop version now total more than 9,100 cards
Ill let that one marinate for now, but suffice to say, though I think the Gift mechanic overall is well balanced and offers room for fun when it comes to Commander politics, I am wary of seeing more of this mechanic on Made-for-Commander cards or just ones that will outmode other options in the Commander card pool
Both of them do a good job of showing up the expansions new mechanics and key features, and after playing them I dont think a third one would have been necessary, especially because it would have just been another Ruby/Emerald like last time
An instant or sorcery spell with lifelink that causes another source to deal damage won't cause its controller to gain life