Aggro (Red/White) Red and white synergize to make a fast, aggressive archetype that can win before your opponent can finish setting up, and that's important because it tends to run out of gas when it gets trapped in a longer game
Any deck that plays white and struggles with threat-density will eventually ask the question: What if I add Stoneforge Mystic? Occupying only six slots in the maindeck, the two-drop and his weapons add enormous consistency and speed to most decks, be it aggro or control
Everyone had accepted that I really wanted it, although Eventide being the second set in the Shadowmoor block probably helped
This is a format which regularly comes down to decking thanks to self-mill and the staying power most decks get from escape, so I can see where the logic to play 43 or 46 cards comes in
Wire Surgeons feels like a slam-dunk combination with most of the cards from the recent Necron Warhammer 40k precon if you can stomach the clash of card frames and art styles
The wordmark was dominated by the large M. All the glyphs looked as if they had been drawn on an uneven surface and had been damaged by the time