The deck includes seven cards that proliferate , which is about the right number, but somehow it feels low unless you have Surge Conductor in play
If you counter a problematic permanent before it enters the battlefield, it ends up in the graveyard same as if it had entered the battlefield and you removed it
The Warring Triad* A very interesting take on a 3 mana rock that helps you advance your general gameplan until Kefka gets in the way (represented by 8 or more cards in the graveyard) and then it unleashes plenty of power
By verifying the card's serial number or other security features, you can also identify if a card is fake
Once you get your spells going, Yshtola offers a reasonable drain effect, which, in an unusual twist, actually damages your opponents
It seems like the kind of legendary effect you just play one or two of but one copy is all you need to threaten the dream curve of turn three Urza, turn four The Mightstone and Weakstone, turn five meld