To make matters worse, while we recognized the need for "typal glue" (such as how changeling had served in Lorwyn ), we didn't find a good answer due to a lot of creative restrictions
Passing the turn without playing a card, however, sets the memory back to 3 (to your opponent), which means that its almost never an option to just pass instead of playing cards, even if playing the card is the suboptimal play, because not spending memory would be an even worse decision
Your opponent doesn't know if you are ramping with Elder or keeping it about until it is too late
After all, it was an obvious "stall" until the release of Z-A
This powerful card not only gives you control of the Round of Gambling, but it also forces another player out of the Round
Ideally, you should use I:P to go into monsters that have on-summon effects