For an outrageous seven mana, you also get to 'Time Travel' three times, a new mechanic, that's a little like proliferate, letting you add or remove time counters to all permanents that already have one
Summon: Magus Sisters Summon: Magus Sisters give you a great benefit in most cases, and randomly it won't work the way you want, but at least in each mode you get to choose the targets
Tribal spells work like any other spell
It gets a blocker or other annoying creature out of the picture and grants a potentially sizeable buff to Commander Damage
First, the ramp and mana fixing
Final Note: Balance enthusiasm with cautionfocus on cards where scarcity, story, and quirks align, not hype