If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn
The main issue is the land enters tapped which makes it problematic in situations where you would want the mana or the ability to be available
To make it simple, these cards have a counter at the bottom, similar to Planeswalker cards but its called a defence counter
Who knows what it will sell for were he to ever sell it, as collector items like these really embody the its worth whatever someone is willing to pay mantra
Dimir Midrange Requiting Hex | Illustration by Randy Gallegos Planeswalkers (4) Creatures (23) Cecil, Dark Knight // Cecil, Redeemed Paladin x2 Deep-Cavern Bat x4 Enduring Curiosity x4 Floodpits Drowner x4 Spyglass Siren x4 Tishana's Tidebinder x4 Wan Shi Tong, Librarian Instant (8) Bitter Triumph x2 Requiting Hex x3 Shoot the Sheriff x2 Spell Snare Land (25) Fountainport x2 Gloomlake Verge x4 Island x4 Multiversal Passage x3 Restless Reef Soulstone Sanctuary Starting Town x2 Swamp x4 Watery Grave x4 Sideboard (15) Annul x2 Day of Black Sun Disdainful Stroke x2 Duress x2 Faebloom Trick Requiting Hex Shoot the Sheriff Soul-Guide Lantern Spell Pierce x2 Strategic Betrayal Wan Shi Tong, Librarian Dimir Midrange was already a good competitive deck, and the 2026 bannings made it a solid Tier 1 option
The Verdict This deck is a perfectly viable precon for Commander