Fateful Hour A mechanic from Dark Ascension that probably didnt get the cards it deserved, fateful hour is a flavorful way to include instants and sorceries in a set that will likely be pretty muted when it comes to literal magic
Not only that, but if you have Scar in play, whenever one of your characters Challenges a damaged character, you can draw a card
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Plus, they still get triggers when hitting a Battle and seem to be in the two best Battle colors to start with
But we added two other aspects that made it stand out
Im not sure relegating the majority of the typal elements to the Commander decks was the most elegant solution, but I really cant complain given how good these decks seem