In essence, every MDFC is a slightly overcosted spell combined with a slightly underpowered land (thanks to coming into play tapped or costing three life to come into play untapped, in the case of the mythic MDFC cycle, and only tapping for one color of mana)
Doom Whisperer speeds up graveyard setup, and Children of Korlis unlocks explosive turns
For the moment, it seems as though Wizards of the Coast will remain conservative on their deployment - Rosewater said they want to see how players respond before hanging their collective hats on this shiny new card type.
this deck will slowly get better as more cards are printed (and bad ones rotate out of the deck)
Conclusion All in all, Draconic Rage is a solid pre-built Commander deck that relies on damage and aggression to slowly but surely crush the opponent and keep them small
If you plan to take advantage of rotation by playing mono-red, you'll need four copies of this cleverly designed card