Not some subset of new cards, then people will just want to play a different format where they can play all their new cards
In the base game, the campaign includes just three missions lasting two to three hours each at most, but there is replay value through the addition of new characters and the variation of the player decks, and because this is a Living Card Game, each expansion is available for a reasonable fixed price, and most of the big box versions add at least three new scenarios across a specific story arc, as well as new characters and items for use in other scenarios
Theres no FEA mythics in the main set this time around eitherthey all got one of the other variant frames
It doesnt just sit there
Since theyre never printed elsewhere, these cards gain long-term value and are harder to find in mint condition abroad
You play it on turn 3, tutor for Time Walk at some point in the future once the opponent is shields down, and then immediately play it in an effort to start chaining extra turns until you win