You may move a Character to a Location on the same turn its played, and it doesnt matter if its exerted or not
Just a few light bars around the rules text and a variation of the name plate and youve got a cool alternative to the normal card frame
With Braids around, cards like Hopeless Nightmare and Tithing Blade become extra powerful: They do something good when they enter, and you can sacrifice them to punish your opponents
One turn is good, but three turns is better when utilizing cards like Howl of the HordeHowl of the Horde and Increasing VengeanceIncreasing Vengeance
More Precon Fun: Family Matters Precon Review - Bloomburrow Andy Zupke Andy's a prolific writer for EDHREC blog content
Vigilance and Reach make the card a problematic blocker at all times, First Strike, Menace, and Trample prevent opponents from chump blocking it, and Lifelink can snatch victory out of aggro opponents' grasp