8+ health for something that could end the game is an easy trade-off to make
This is another card that seems perfect for Doran, the Siege Tower, but first Id like to explore the space thats opened up for an army of reach creatures
As I explained above, having clear subsets is crucial for design and development to do our jobs
Yes, some of the hysteria around Void Mirror stemmed from the misunderstanding that it might block all casting of colorless spells

Constructive Planes (49) 1 Academy at Tolaria WestAcademy at Tolaria West 1 BantBant 1 Cliffside MarketCliffside Market 1 The Dark BaronyThe Dark Barony 1 Eloren WildsEloren Wilds 1 Feeding GroundsFeeding Grounds 1 GoldmeadowGoldmeadow 1 GrixisGrixis 1 ImmersturmImmersturm 1 Isle of VesuvaIsle of Vesuva 1 KrosaKrosa 1 Lethe LakeLethe Lake 1 LlanowarLlanowar 1 The MaelstromThe Maelstrom 1 MinamoMinamo 1 MurasaMurasa 1 Naar IsleNaar Isle 1 NayaNaya 1 OtariaOtaria 1 PanopticonPanopticon 1 Raven's RunRaven's Run 1 ShivShiv 1 SokenzanSokenzan 1 Stronghold FurnaceStronghold Furnace 1 Turri IslandTurri Island 1 Undercity ReachesUndercity Reaches 1 Velis VelVelis Vel 1 Mutual EpiphanyMutual Epiphany 1 Reality ShapingReality Shaping 1 Bloodhill BastionBloodhill Bastion 1 Glen ElendraGlen Elendra 1 Grand OssuaryGrand Ossuary 1 Grove of the DreampodsGrove of the Dreampods 1 JundJund 1 Kharasha FoothillsKharasha Foothills 1 Kilnspire DistrictKilnspire District 1 NephaliaNephalia 1 Onakke CatacombOnakke Catacomb 1 Orochi ColonyOrochi Colony 1 OrzhovaOrzhova 1 Quicksilver SeaQuicksilver Sea 1 Selesnya Loft GardensSelesnya Loft Gardens 1 StensiaStensia 1 TakenumaTakenuma 1 Trail of the Mage RingsTrail of the Mage Rings 1 Truga JungleTruga Jungle 1 Windriddle PalacesWindriddle Palaces 1 Stairs to InfinityStairs to Infinity 1 TazeemTazeem Destructive Planes (17) 1 The Eon FogThe Eon Fog 1 Fields of SummerFields of Summer 1 The Fourth SphereThe Fourth Sphere 1 The HippodromeThe Hippodrome 1 Sanctum of SerraSanctum of Serra 1 SkybreenSkybreen 1 Planewide DisasterPlanewide Disaster 1 AretopolisAretopolis 1 Astral ArenaAstral Arena 1 Furnace LayerFurnace Layer 1 KessigKessig 1 Lair of the Ashen IdolLair of the Ashen Idol 1 Mount KeraliaMount Keralia 1 Norn's DominionNorn's Dominion 1 PrahvPrahv 1 Celestine ReefCelestine Reef 1 Mirrored DepthsMirrored Depths Mixed Planes (14) 1 The Aether FluesThe Aether Flues 1 AgyremAgyrem 1 Glimmervoid BasinGlimmervoid Basin 1 Izzet Steam MazeIzzet Steam Maze 1 Pools of BecomingPools of Becoming 1 Sea of SandSea of Sand 1 Chaotic AetherChaotic Aether 1 Edge of MalacolEdge of Malacol 1 [ard]Gavony[ard]Gavony 1 Hedron Fields of AgadeemHedron Fields of Agadeem 1 Talon GatesTalon Gates 1 The Zephyr MazeThe Zephyr Maze 1 Horizon BoughsHorizon Boughs 1 Tember CityTember City Utility Planes (6) 1 The Great ForestThe Great Forest 1 Interplanar TunnelInterplanar Tunnel 1 Morphic TideMorphic Tide 1 Spatial MendingSpatial Mending 1 Time DistortionTime Distortion 1 AkoumAkoum As is evident from the lists above, there are way more of the constrictive planes than the other, though some of them only affect some players

Further down the list is the other big threat in the new energy colors that is worth paying out the high energy bills for, Salvation ColossusSalvation Colossus