You might consider Stitch in Time for decks that frequently copy or rebuy spells
Stealing a problem commander is an excellent way to deal with it if you don't have a ton of removal, would like to make someone else waste removal or just get the advantage of a card someone else liked enough to commit their only command zone slot to
Each one carries a cost of just three mana and you get a 1/1 with Trample
Avoid leading to signs of wear and tear, such as creases, dings, or fading
Probably the most impactful inclusions, however, are the cards that slow our opponents down: Bane of Progress is the ultimate middle finger to enchantments/artifacts, which we run very few of
Capable of dishing out four damage optionally split between multiple targets, Fury would be decent removal when played on curve