Unlike the other precons from the set, the lands are surprisingly decent, probably because you really don't need to spend much on a good colorless manabase: anything that taps for colorless and enters untapped is good enough
To finish things off, we outlined some green Dragon cards that are not quite as powerful, but still very serviceable and playable
I hate the restriction here and dont think it would have killed them to just make a land that taps for 2 colorless if its your SEVENTH land
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Creatures you control gain lifelink, indestructible, and protection from each color until end of turn
The important part of these cards is that they let you find an artifact from your deck and give you access to it without having to draw it naturally