I did reach for them at first, as they combine well with Tidehollow Sculler, which we're playing, and Charming Prince and Flickerwisp, which we're not
[72] While the Mythic Championships and Magic Pro League catered to the highest level of competitive play, the Player's Tour system was meant to give a path for average players to go from their local game store to the World Championship
Land Enchantment - Saga Urza's Land (CTRL to add secondary) Protection Protection (CTRL to add secondary) Ramp Ramp (CTRL to add secondary) Recursion Emry, Lurker of the Loch Affinity for artifacts (This spell costs less to cast for each artifact you control.) When Emry enters, mill four cards
If Wrenn and One gains flash, or you have the ability to play Wrenn and One as though it had flash, you can ignore the normal timing rules for when during your turn you can play a land, but not any other restrictions
Its also excellent for your pick-a-mix Changeling decks that hope to use as many creature types and Changelings as possible
Being inkable reduces his drawback when facing aggro or decks he wont be needed