Archmages Charm is extremely pushed, a solid permission spell, a good way to build card advantage for hitting land drops, and a fantastic tool against Deaths Shadow, Wild Nacatl, Goblin Guide, Pyxis of Pandemonium, Champion of the Parish, Aether Vial, Delver of Secrets, Hardened Scales, Amulet of Vigor, Benthic Biomancer, Glistener Elf, Noble Hierarch, Viscera Seer, and sometimes even Hexdrinker (just to mention a few)
However, it's a cool-looking card that's tough to come by so it's worth searching for a copy
While the card art is striking, it's possible fans were hoping for a more traditional take on Hades
I think for a deck that embraces flooding the field with characters and bouncing would-be-banished characters back to your hand, the cards that let you heal (which are almost never useful in any trading card game) are wasted space here
And although the opening fortnights craziness is beginning to calm down, its still a surprisingly pricy collection
There's also the hope of pulling a rare card in a God Pack with a 0.05 per cent chance