A 0/5 is pretty hefty to burn or kill in combat and always feels like a waste to use dedicated removal spells on it, particularly if they have already had use from it
Since this commander and a lot of the deck can be deployed early, CamaraderieCamaraderie is a perfect late game card that refills your hand, gains you life, and buffs your board
There are decks where, like Meathook, dropping this without paying the X gets your decks motor running
This is then followed by the Cyan (C), Magenta (M), and Yellow (Y) layers respectively
Fire / Ice and Cryptic Command are examples of these and both are much better than Charm in terms of power however Command costs to much to be an aid in screws and Fire / Ice is just so off the curve in power that it outright wins more games in a dull way than it does rescue games from the clutches of a screw
Drivnod also has better chances of keeping its current price than Phyrexian Vindicator, as it simply looks much more investment-friendly