Decklist The decklist contains 24 creatures, six sorceries, five instants, 26 artifacts, four enchantments, and 34 lands
Think of it like this: Kellogg lets you cast Mind Control every turn, but you must pay for it with Treasure
With it selling so well, and a price hike already on the horizon, did it really think now was the time to propose charging three times more for the booster pack people are already generally unwilling to buy
This deck plays like a **tempo-aggro control deck**: ### 1 Early Game Establish the Guild You deploy cheap, evasive Rogues such as: - **Slither Blade** - **Triton Shorestalker** - **Changeling Outcast** - **Invisible Stalker** - **Merfolk Windrobber** - **Thieves' Guild Enforcer** These creatures are hard (or impossible) to block, ensuring consistent damage triggers once Anowon enters
The seller offers a ready-to-play deck with what could be argued is a stronger strategy and conception
By now, its no secret that MTG Final Fantasy as a set has a bit of a problem with scalpers