5 Just In Time Using cards to sneak bigger characters into play is one of the best feelings in any card game and with Just In Time you get a chance to put a five-cost card from your hand into play
Our work on the Villainous line of games has helped us forge a great relationship with Disney, as well as with Disney fans, Miller says about the companys other collaboration with Disney
So, overall, both in terms of the card itself and its in-game utility, you can see why Mufasa is so sought after
Should an opponent be able to play a card with a particularly good ability that triggers when exerted or readied early on, then Ursula, Sea Witch enables you to shut that card down at a cost of just three ink
You can use it as a catch all for any shift character, also meaning having this available to players could put an even greater emphasis on shifting than what is currently seen in the game
The card costs three ink to play (it can also be added to your inkwell), has three strength and three willpower, and will gain you two lore when it quests