Winter Orb + Static Orb Do not play Winter Orb without a plan to break the symmetry unless you want a very unhappy table
Any cards they draw later in the turn, including cards drawn because of Apple of Eden's first delayed triggered ability, will simply go to their hand
Unlike regular games of Magic, every player starts with 40 health, although your commander only needs to deal 21 damage to knock someone out
It both fixes otherwise sketchy mana bases and enables a wide variety of abilities
Affectionate Indrik Arena Atzocan Archer Blizzard Brawl Cartouche of Strength Cherished Hatchling Curse of the Werefox Duel for Dominance Earth Rumble Fight with Fire Foe-Razer Regent Food Fight Frontier Siege Grothama, All-Devouring Guild Feud Hog-Monkey Rampage Joust Kels, Fight Fixer Kiora, Master of the Depths Kraul Harpooner Longstalk Brawl Magus of the Arena Malamet Battle Glyph Nessian Wilds Ravager Neyith of the Dire Hunt Prepare // Fight Prepare // Fight Rivals' Duel School Daze Skophos Maze-Warden Skyshroud Ambush Somberwald Stag Summon: Magus Sisters Tail Swipe Temur War Shaman Tunnel of Love Tunnel of Love Ulrich, Uncontested Alpha Unnatural Aggression You Come to a River You're Ambushed on the Road
Moana: Of Motunui and Mulan: Imperial Soldier make for good core cards to build an Amber/Ruby aggro deck around