Evil Armor Class 22 (natural armor) Hit Points 364 (26d10 +182) Speed 50ft Saving Throws Strength +16, Constitution +14 Skills Athletics +16, Intimidation +10, Survival +13 Damage Resistances non-magical Bludgeoning, Piercing and Slashing Damage Immunities Fire, Lightning Condition Immunities Frightened, Blinded Senses 120ft Darkvision, 30ft Blindsight Languages Behemoth Challenge 21 The Behemoth can cast any of the following spell requiring no material components, Wisdom is his spellcasting modifier for these spells (Atk bonus +13, DC 21)
Another benefit of this is that no-ones deck can have an advantage simply by paying more for the most expensive or rarest Lorcana cards - everyone starts on the same footing, having to build their deck from whatever they pull from the booster packs
Every time she quests, other Heroes get a +1 to their own lore generation that turn, leading to a potentially powerful leap forward in points
And the upside's actually pretty good for a dinky little common like this
Instead, I just tried out a standard match against another human player
Matching my basic decks against real-world opponents mere seconds after Id graduated from the tutorial feels a bit frightening, so I begin at the very shallow end, battling a chirpily nave bot who repeatedly expresses a desire that both of us win every game