While Wizards of the Coast actually describes these as not being a keyword ability, they are all over the place in this set
The creature part is not the pull, but adds some meaningful extra value to the card.
Whether your oozes deal with +1/+1 counters or tokens, this green enchantments got you covered
Diamond Valley Diamond Valley is great for lifegain decks and to get more value before death triggers occur for certain creatures
These tend to be on the more chaotic side of things, but their unpredictability can often lead to wild games
(Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn