While my version runs a lot of charms, like Abzan Charm to control the board in a Draw-Go style of play, I do run plenty of other high value multicolor spells like Guided Passage to draw cards and politic, Invasion of Alara for tremendous value, and Unite the Coalition which is a bonkers top-end
Its worth mentioning Fatespinner makes your opponents skip both of their main phases if they choose to skip that phase
While Endless Swarm can be a fun Hail-Mary pass in a deck driven by Seshiro the Anointed, Jetmir, Nexus of Revels, or other swarm (Beastmaster Ascension, Collective Blessing) and/or token (Parallel Lives, Annointed Procession, etc.) synergies, everything rides on your army surviving
Weve been eyeing The Lamp for a while
But there is a lot of skill involved in playing the deck at high levels, and its fragile, linear game plan would relegate it to fringe status in almost any Standard metagame
Invasion of Vrynn: Four mana for this many cards is pretty standard, and getting a one-shot copy effect on the other side is tasty