KANG DYNASTY Summon: Yojimbo has become a mainstay in my more midrange Commander decks, offering some breathing space for four mana

Simic Mill with Zellix | Commander | Abe Sargent Commander (1) 1 Zellix, Sanity Flayer Background (1) 1 Cloakwood Hermit Creatures (29) 1 Arashi, the Sky Asunder 1 Bruvac the Grandiloquent 1 Colossal Skyturtle 1 Curator of Mysteries 1 Deep Forest Hermit 1 Deranged Hermit 1 Draining Whelk 1 Elvish Aberration 1 Eternal Witness 1 Farhaven Elf 1 Frilled Mystic 1 Glasspool Mimic // Glasspool Shore 1 Greater Tanuki 1 Hermit Druid 1 Krosan Tusker 1 Laboratory Maniac 1 Mirrorshell Crab 1 Mulldrifter 1 Mystic Snake 1 Nimble Obstructionist 1 Ruin Crab 1 Sapphire Dragon 1 Satyr Wayfinder 1 Shefet Monitor 1 Tangled Florahedron // Tangled Vale 1 Thassa's Oracle 1 Timeless Witness 1 Titanoth Rex 1 Vizier of Tumbling Sands Planeswalkers (1) 1 Jace, Wielder of Mysteries Instants (8) 1 An Offer You Can't Refuse 1 Brainstorm 1 Counterspell 1 Cryptic Command 1 Fact or Fiction 1 Growth Spiral 1 Heroic Intervention 1 Jwari Disruption // Jwari Ruins Sorceries (9) 1 Bala Ged Recovery // Bala Ged Sanctuary 1 Collective Unconscious 1 Explore 1 Farseek 1 Fractured Sanity 1 Maddening Cacophony 1 Rampant Growth 1 Shamanic Revelation 1 Tasha's Hideous Laughter Enchantments (5) 1 Court of Cunning 1 Doubling Season 1 Parallel Lives 1 Psychic Corrosion 1 Sphinx's Tutelage Artifacts (9) 1 Arcane Signet 1 Chromatic Lantern 1 Folio of Fancies 1 Lightning Greaves 1 Relic of Progenitus 1 Sol Ring 1 Swiftfoot Boots 1 Weathered Runestone 1 Whetstone Lands (37) 7 Island 8 Forest 1 Alchemist's Refuge 1 Boseiju, Who Endures 1 Breeding Pool 1 Command Tower 1 Desert of the Indomitable 1 Desert of the Mindful 1 Dreamroot Cascade 1 Dryad Arbor 1 Hinterland Harbor 1 Ipnu Rivulet 1 Lonely Sandbar 1 Mystic Sanctuary 1 Rejuvenating Springs 1 Remote Isle 1 Rogue's Passage 1 Scavenger Grounds 1 Slippery Karst 1 Temple of Mystery 1 Tranquil Thicket 1 Vineglimmer Snarl 1 War Room 1 Yavimaya Coast And there we go

Is Carnage Interpreter legal to play
Plus theres lots of good tempo/control cards in merfolk builds that can help you disrupt the game until you can start to overwhelm
Blade of Selves has been a popular equipment to get the most value from your strong enters abilities, and it has even become part of combos with certain cards
Sin, Spira's Punishment This version of Sin is very interesting and likely to be very good in a self-milling land deck that wants a top end option with its ability triggering on entry, as well as on attack