All of History, All at Once A wild ride for any deck playing with time counters, whether it's suspend, vanishing, or some oddball interaction, All of History, All at Once gives you the power to add or remove them however you like
But I am still pretty certain that their base blueprint still had hints of optimization for other formats, especially Commander
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6 Trackhand Trainer Dont Stop Training Theres a lot going on with this card, even if it doesnt initially look like much
The single thing that always stood out to me was how frequently they were drawing gas, and how amazed I was at how the beatdown deck out-carded me in the midgame
I mean it's Reid, so get ready for a bunch of grinding Jund decks [with four Thragtusks], but at least they will be across multiple formats