Voidwing Hybrid No joke, of the multicolored cards, this is probably the best one
Unless you're the one using it, of course
Part of why this is so playable is that blue is very thin on the ground for good playable aggressive one and two drops and while this does not scream aggression it is a fantastic support dork and scales very well with equipment and other pump effects
For example, at the beginning of my upkeep, I can put a charge counter on [c]Aether Vial[/c]
Murktide Regent enters the battlefield with +1/+1 counters on it for each instant and sorcery exiled with its ability, letting you catapult it up from a 3/3 up to an 8/8 at most, though youll likely settle around a 5/5 or 6/6
Moving into the mid-game, we should be beginning to generate Energy and other tangible value