Of course, you can always cast this for full price and get the effect permanently
Youll frequently see some copies of this out of black midrange decks that may have some extra mana laying around should they not need to use any other interaction
You can only use each effect of "Abyssrhine, the Atlantean Spirit" once per turn
This allows phasing cards to keep counters, auras, and equipment attached to them when they phase back in
Blocking your opponent from playing any Item cards or Pokemon Tools from their hands by just having this Pokemon in the active is going to be very, very deadly in certain deck strategies especially stall decks focused on locking your opponent out of making any significant moves
Unlike Spell Cards however, Trap Cards requires the player to set them first unto the field prior to their activation, and can even be activated during an opponent's term