The best white cards in MTG tend to be efficient answers, protection pieces, or engines that quietly snowball over time
Starter classes are most commonly shown here with cards for Black, Red and White Mages, as well as a monk, fighter and thief
In the case of Sinking Feeling and Guilty Conscience, we just play them each on a board with no Cowardice (because Aura spells target), and after several meaningless rounds of changing the targets, have them end up targeting something that'll stick around for a while, such as that very same Spirit token
There was nothing intrinsically wrong with putting shocklands in Unfinity to provide a wee bit of value, but doing away with the silver border and making ridiculous fiddly mechanics like stickers playable in eternal formats was a misstep
Exterminator Magmarch gives you double value for all your burn/removal spells so long as there's a legal target sitting on an opponent's board
BT6-069 C Digimon Lv.3 Goblimon Color Purple Cost 3 DP 2000 Digivolve Cost 1 Purple 0 from Lv.2 Form Rookie Attribute Virus Type Demon Card Text 2 [Inherited Effect] [Your Turn][Once Per Turn] When you trash a card in your hand using one of your effects, this Digimon gets +2000 DP for the turn