The aggressive playstyle of Amber pairs well with the card draw opportunities that Amethyst presents, and it can be a difficult deck to deal with once it starts flooding the board with characters
The biggest drawbacks are the cost and blacks general lack of support for Clue tokens it uses them here and there, but nothing like blue or red
Compare the trajectory of earlier sets like OP-03 Pillars of Strength and OP-05 for reference
Your white cards can do this through multiple waves of mass removal, tons of stax-like prison effects, and destroying every single one of your opponents artifacts and enchantments
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Cataclysmic Gearhulk 3WW Artifact Creature Construct Vigilance When Cataclysmic Gearhulk enters the battlefield, each player chooses from among the non-land permanents he or she controls an artifact, a creature, an enchantment, and a planeswalker, then sacrifices the rest