You essentially try your chance to get the one card you need, and sometimes you end up with totally useless junk
Once Summon: Primal Odin deals combat damage to a player and the ability granted by Summon: Primal Odin's second chapter ability triggers, it doesn't matter what happens to Summon: Primal Odin
White and green reward you for playing many copies of the same card, while blue, black, and red punish you
18 Lands So if 16 lands is the energetic little brother of 17 lands, I guess that makes 18 lands the stoic, always reliable eldest of the trio
// In the card advantage department, Bred for the Hunt, Path of Discovery (also create counters), Shapers of Nature (also create counters), Zameck Guildmage and Etched Oracle are repeatable draw while Rishkar's Expertise, Prime Speaker Zegana, Painful Truths and the aforementioned Abzan Charm are 1-shot card draw
While it can be a useful card in certain situations, there are better options available such as Palace Jailer which not only makes you the monarch but also exiles a creature