To play the game you will require a 60-card deck, either pre-constructed, or customised, from your personal card collection
Rough and Tumble Creature (24) Asmodeus the Archfiend Black Dragon x2 Cleaving Reaper Cragplate Baloth Dauntless Survivor x4 Dragonsguard Elite Karfell Kennel-Master x2 Murasa Brute x3 Oran-Rief Ooze Scurrid Colony x3 Specter of the Fens x2 Vampire Spawn x3 Instant (6) Might of Murasa x4 Oblivion's Hunger x2 Sorcery (3) Rabid Bite x3 Land (27) Evolving Wilds x4 Forest x12 Swamp x11 There isnt a ton of synergy between the black and green cards in Rough and Tumble
Guide of Souls is a little tougher than his Soul Sisters, and gives a Kaldheim flavored ascension to Valkyrie for every three energy you can muster each time you attack
Eowyn brings you halfway to this total
Uncapping the mana available to players at the start of the game makes it more reasonable to allow potent attacks on mana, like Wasteland, Daze and Armageddon, adding a whole new strategic element to the game
Zoros design proves that straightforward mechanics can outlast trend-heavy strategies, making it a timeless pick for both players and collectors