Ramp is a very deep well, but I define ramp spells as typically sorceries and instants that put at least one land onto your battlefield from your library
I also highly rate Philoctetes - Trainer of Heroes, whose ability to trade up against a three-willpower three-drop makes it one of the more desirable two-drops
In Standard, this could theoretically work well alongside Cori-Steel Cutter, and cards like Sword of Wealth and Power
Starter sets Starter sets are the base sets of cards that are designed to get new players interested in the game
As happened to it in Legacy and Ice-Fang Coatl in Modern, it is likely that the presence of the greatest anti-cantrip card in Magic history will take away much of its competitive viability because it generates too positive value for the opponent
As with the previous ones, I've had no issues of cards falling out and this one is great for holding cards from the Azurite Sea set