Surrounding it with good artifacts or cards that favor sacrificing permanents is the way to go
We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck
That means we have to calculate the odds of drawing at least one ramp spell in our first 10 cards (including opening hand)
With more prowess, flashback, delve, delirium and so forth I could well see Frantic Search performing well in midrange cubes like mine some day soon
Thisll make it easier to rebuild your field if you played a board wipe that took out both lands and creatures
This is especially the case when pump spells and removal get thrown into the mix