now you can nuke something every turn
That way, at least, Mr
Characters, who can go on quests to earn you lore, which is how you win the game, but they can also be used to battle other characters to try and slow your opponent's lore gaining down Items, which can give you special actions and abilities Actions, that are the only cards that don't stay in play, and they activate one-time effects and are then discarded Play alternates back and forth between players, each taking their full turn before passing to the next until one player has 20 lore, or a player needs to draw a card a card from their deck, but can't because their deck is empty
Might as Well "Mise" was Magic slang at the time about winning more through luck than skill
Either way, I think this deck is unique and scary, but a bit straightforward as many popular wheel commanders tend to be
This means they offer more flexibility than Basic Lands, without the drawbacks youd expect