While I think the Wizards deck can win games, since it has a lot of powerful cards, it seems the least like a true deck and the most like a pile of good cards
Its a little inefficient for its rate, but Red decks of all speeds might need to pack a copy or two of this card in their sideboards, lest they get crushed by White decks like Heliod Company and Humans
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What I mean by this is that you can build a deck that is more likely to be able to utilize an expensive bomb by tinkering with its supporting cast
Counter Doublers Counter doublers may seem like win-more cards because they don't proliferate and don't add counters themselves, but watch the game go from a crawl to leaps and bounds when Deepglow Skate enters
I even ruled out cards like Horn of Greed that provide means to draw many cards but don't do it on their own