To understand the issue, I must first talk about the spell mastery mechanic
Domain Ramp All of the colours Domain Ramp is named so because of the Domain keyword, which has an effect on cards based on the number of different basic land types you control, and ramping, which is where you put extra lands into play
The same core formats appear over and over again in playing card production
The tug-of-war comes from deciding when to quest for lore (pushing your score closer to 20) versus when to challenge enemy characters (hindering your opponent)
Every time you discard a card, you get to choose a new benefit: You draw a card, make a Treasure, or drain your opponents
Mirrorhall Mimic // Ghastly Mimicry Another one Mirrorhall Mimic // Ghastly Mimicry is our first and only disturb card on the list