A great example of the latter is flickering and blinking
While Inspiring Call also functions as board protection against removal, Armorcraft Judge's card draw is stapled on to a creature, which means it's easier to tutor up in Green, can get +1/+1 counters added to itself, can be Reanimate'd in Black, and so many other creature synergies that Inspiring Call simply doesn't have access to
Heres what I want to try out: Creatures (27) 4 Hangarback Walker 4 Herald of Kozilek 4 Vile Aggregate 3 Deepfathom Skulker 4 Eldrazi Displacer 4 Reality Smasher 4 Thought-Knot Seer Lands (25) Spells (9) Its a brave new world for mana and Im not entirely sure Ive got it right, but heres where I am: Blue sources: 15 Red sources: 15 White sources: 13 Colorless sources: 14 Tomb of the Spirit Dragon has been doing good work in my U/R and Grixis Eldrazi decks, gaining me quite a bit of life
It includes your foes, but since you are building around power matters with her tap ability anyway, that should be easier for you and harder for your foes, and that's nasty card draw in your color
Additionally, the treasure token can be used to ramp out big threats a turn earlier than should have been possible which can quickly turn unsuspecting opponents into victory tallies on your match history
In each case, the non-foil version is $29.99 and the foil option is $39.99