Summary Lands are critical in MTG, especially in Commander
For our purposes, high power cards break open games, average cards are contextual role players, and low power cards require very specific circumstances to be good
they're perfect for building decks, playing Limited games with friends, and are tons of fun to open Final Fantasy Final Fantasy play booster packs bring more than just Japanese art to Magic
Its a little better at filtering mana, but it loses on the food synergies and the lifegain
Most tribal decks, such as Zombie decks, will use enchantments to boost their creatures, instants/sorceries to apply one-time effects to those Zombies, or even planeswalkers for value turn after turn
To make things better, once a player controls no creatures, Sothera, the Supervoid will bring back something it exiled with two +1/+1 counters on it