The following non-town cards mention towns in their rules text: Prishe's Wanderings PuPu UFO Qiqirn Merchant Reach the Horizon The Wandering Minstrel Town Greeter Travel the Overworld How Do the Adventure Towns Work
How abilities work Almost all MTG cards have abilities that provide them with additional effects
Each deck set includes 1 ready-to-play deck of 100 Magic cards (2 Traditional Foil Legendary cards, 98 nonfoil cards), a Collector Booster Sample Pack (contains 2 Traditional Foil or nonfoil special treatment cards, with 1 Extended-Art card of rarity Rare or higher and 1 alt-art, alt-frame card of rarity Uncommon or higher), 1 foil-etched Display Commander (a thick cardstock copy of the commander card with foil etched into the cards border and art), 10 double-sided tokens, 1 deck box (can hold 100 sleeved cards), 1 Life Wheel, 1 strategy insert, and 1 reference card
Gatherer also serves as a way to centralize things like errata and updates to wordings and cards
Found rarely in Fossil unlimited print packs
It needs certainty, predictability, clear expectations