Since it can completely lock your opponent out of using monsters due to the quick effect on the card, it was banned in an attempt to make the game more fun and interactive
36 lands worries me, but with Hakbal in the command zone it's probably enough assuming we can explore a couple times
Spell Cards +Trap: 3) Crystal Blessing- I remember this card for its cool artwork with CB Pegasus and CB Tiger coming out of a diamond also the name is short and simple, easy to remember 4) Rare Value- Card I remember for artwork and short description of spell 5) Crystal Tree- I remember this spell for its beautiful yet alien looking design thought for some reason and this card brings me specific memories from the Middle School thought I can't recall seeing it in such place 6) GEM- I'm not entirely sure did I actually have this card, I think I remember my cousin had this card and at that time I gave her all of my cards (I regret that decision)
Even if I quit playing tournaments, I like to play
See the singles buying guide Value levels make authentication important
Build a deck around instants and sorceries, and Delver of Secrets basically becomes a 3/2 flyer the turn after it comes into play