I think it is very good and a lot different than something like Oops in Legacy because it has to jump through a few hoops to get to its win condition, but it is super cool
Card advantage is one thing, but another important element in deck building is synergy
Having a bunch of card draw and recursion makes the deck surprisingly good at grinding through removal, and the janky-looking "draw a second card" creatures are actually surprisingly strong in a deck built to support them
I talked about where the Commander product line had been (we'd done three-color wedge decks, three-color shard decks, monocolor decks, and enemy color decks) and where I imagined it would go (we're going to REDACTED, REDACTED, and perhaps even REDACTED)
Also, with the printings of new removal spells which are heavily played, the format is not truly missing out on interaction to deal with a 2/1
Each card features Cloud alongside Tifa, Yuffie, Aerith, or Barrett