Whats more, it can become indestructible by sacrificing two creatures, reducing the odds that your commander will be destroyed during a critical combat step
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If youre drafting, and a card says venture into the dungeon, replace that text with all the options from the Nth level of each dungeon, where N is the number of times you believe your deck can reasonably venture into the dungeon
Unlike 1mv dorks, which are mostly interchangeable, the playability of 2mv dorks usually depends on which specific cards synergize with your decks strategy
A quality card that is fine play on turn two against aggro to defend but which can also be a valuable source of card advantage
But, by that same token, you have no reason to include this if you expect a lot of removal from your opposition