And to make matters a tad more confusing, two of these mechanics are ability words, meaning that their cards are connected thematically but they don't have cohesive, universal rulings
R Rare Limited Limited Divine Wind of Mist Valley X SPELL Field Once per turn, if a WIND monster you control returns to the hand (except during the Damage Step): You can Special Summon 1 Level 4 or lower WIND monster from your Deck
1st place through 8th place receives the foil promo card Imperialdramon
Each chapter triggers as usual, but instead of disappearing at the end, it stays on the battlefield as a creature
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It has bloodthirst X, meaning it enters the battlefield with +1/+1 counters equal to the damage dealt to your opponents this turn, making it stronger as you pressure your foes