Its not the most exciting captain in the seven seas, but a pirate cant deny the value of Treasure
Here, we're looking not just for large numbers, but also additional abilities that enhance your army , sneak more creatures onto the battlefield, or provide great flexibility in how they're played
Similarly, phasing in won't cause any "enters" abilities to trigger
You use them for color when necessary, and then keep them as colorless filler later on
Most of the decks Im picturing are essentially in three categories: Hazoret the Fervent decks will be wildly aggressive and be able to deploy quickly enough that the red God will usually be able to attack the turn you choose to cast it
Walking Ballista (and to a lesser extent Hangarback Walker) also makes a great enabler in the early game or a giant threat in the mid/late game