No wonder it resonated the way it did #2 - Limit Break If you read Josh Nelsons article, you might be doing a double-take right now, seeing where they placed this, but Ill explain when I get to my number one pick
Fumulus, the InfestationFumulus, the Infestation: Creates creature tokens when a nontoken creature dies, serving as a way to cover mana costs with mana sacrifice outlets
Explore is a tremendously flexible mechanic, and it becomes even more dynamic when you trigger it in bulk like this
Still, that's a small gripe when this deck is as strong as it truly is
This Enchantment card allows players to create a token that is a copy of another controlled creature token whenever a nontoken creature that has a power of 4 or more is played, therefore quickly populating the board
Booster boxes are especially good value when: You have a full pod You want prize packs Everyone is splitting the cost Your group enjoys opening sealed product You want a social event rather than just individual pack opening Buying singles is better when you need specific cards for Commander, Standard, Modern, or another constructed deck