U/Akriosken noted, for instance, that 5 out of the 9 added cards [are] not that exciting to draw. Outside the first few turns, top-decking a Mox can be equivalent to drawing a basic land, for instance
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And we can play the nice person with the same card and effect, so there is nothing to lose
Warehouse Krark's Thumb Krark, the Thumbless Mana Clash Mana Crypt Mana Screw Mijae Djinn Mirror March Mirrored Depths Mogg Assassin Molten Birth Molten Sentry Mutalith Vortex Beast Negative Zone Portal Odds // Ends Odds // Ends Okaun, Eye of Chaos Orcish Captain Planar Chaos Plasma Caster Pokey, the Scallywagg (playtest) Puppet's Verdict Rakdos, the Showstopper Ral Zarek Ral, Monsoon Mage Risky Move Scoria Wurm Setzer, Wandering Gambler Skittish Valesk Skyclaw Thrash Sorcerer's Strongbox Squee's Revenge Stitch in Time Tavern Scoundrel Tavern Swindler The Gold Saucer Tide of War Unleash the Flux
Asahi Shimbun noted that the campaign was supposed to run for 3 days, but many locations ran out of cards on the first day of the campaign
And, of course, there are some surprises in store