This makes it an often huge beater that is quite hard to get rid of
The difference is how the holofoil patterns and finishes are applied
Scavenging Ooze is along similar lines to Deathrite Shaman as a life gain card but is narrower in application and of lower power hence the lower rating on this list
Amber brings healing and supportive characters that allow you to recover from early aggression, while Amethyst adds tricky control tools that can block, bounce, or stall your opponents biggest threats
It doesnt end there, though, and if you want to take that position, its probably better to meet other players half-way and build a more casual deck, too
The flexibility you have to swap artifacts in and out of your graveyard both synergizes very well with Darettis rummaging ability, but also allows you to recycle ETB and death triggers on your artifacts