This is the kind of illustration where when you get to it after flipping through thirteen other ho-hum cards in the pack, you know that youve pulled something special
Ruby/Amethyst might feel too simple for advanced players, and Steel/Emerald could feel confusing for beginners.
Its value isnt spectacular, either, though it has some nice commons, like 003-189-robin-hood-beloved-outlaw, to start with
Locke Cole can draw fresh cards while discarding spare cards
Steel characters, such as Anna True-Hearted, keep your quests safe with high resilience, while items like Imperial Bow give a significant combat advantage, granting keywords like Challenger and Evasive to tip fights in your favor
Less cute is the sandworm with its dune vibes and the creepy swamp card