Its enough to be irritating, but not so much as to further damage our already-damaged environment, since its a one-shot

Mime Psychic Illustration Rare 180/165: Omanyte Water Illustration Rare 181/165: Dragonair Dragon Illustration Rare 182/165: Venusaur ex Grass Ultra Rare 183/165: Charizard ex Fire Ultra Rare 184/165: Blastoise ex Water Ultra Rare 185/165: Arbok ex Darkness Ultra Rare 186/165: Ninetales ex Fire Ultra Rare 187/165: Wigglytuff ex Colorless Ultra Rare 188/165: Alakazam ex Psychic Ultra Rare 189/165: Golem ex Fighting Ultra Rare 190/165: Kangaskhan ex Colorless Ultra Rare 191/165: Jynx ex Water Ultra Rare 192/165: Zapdos ex Lightning Ultra Rare 193/165: Mew ex Psychic Ultra Rare 194/165: Bills Transfer Trainer Ultra Rare 195/165: Daisys Help Trainer Ultra Rare 196/165: Erikas Invitation Trainer Ultra Rare 197/165: Giovannis Charisma Trainer Ultra Rare 198/165: Venusaur ex Grass Special Illustration Rare 199/165: Charizard ex Fire Special Illustration Rare 200/165: Blastoise ex Water Special Illustration Rare 201/165: Alakazam ex Psychic Special Illustration Rare 202/165: Zapdos ex Lightning Special Illustration Rare 203/165: Erikas Invitation Trainer Special Illustration Rare 204/165: Giovannis Charisma Trainer Special Illustration Rare 205/165: Mew ex Psychic Hyper Rare 206/165: Switch Trainer Hyper Rare 207/165: Basic Psychic Energy Energy Hyper Rare

Cards like Reliquary Tower and Thought Vessel, which give you no hand size limit, are very useful to keep all the cards you draw
It may help you if you use it wise and properly
Here's a list of the different ways we use it: Ask a person to make a subjective decision Unstable had the player make game decisions, but we wanted to take things a step further
For example, if you return a Copy Land that's a copy of Urza's Cave (a land with the types Urza's and Cave) to your hand to pay the cost of Wonderscape Sage's last ability, you won't discard a card